Komaru's lower body in this CG is never seen in-game as it's covered up by a white blanket, rendering it unused.Ī texture for an unused adult color that was attached to the female model.
In the final version of this event screen, the camera angle was changed, the floor tiling is different, dead bodies were added, and the wall was modified with new tiling, a top banner, and various posters.Īn early icon for the Break bullet from an early version of the game. The debug text reads ' fps30 CPU33.3ms cnt=64 5602'. The UI features a gritty look similar to the titlescreen image above.Ī debug screenshot was left over among event screens. Komaru's textures are very pale compared to her final version, and the Hacking Gun is colored red (as it was in concept art and early screenshots). The final version uses many overlay graphics on a different background.Ī screenshot from an early build of the game. Simply named ' title_bg', this image appears to be an early titlescreen background. The final version of the minigame uses robotic-looking arms instead. Their filenames all contain ' tentacle_syokusyu'.
Three placeholder tentacle parts for the 'motivation' minigame. These are placeholders for the 'motivation' minigame.